PhD student at AVIZ, INRIA and Université Paris Sud

About me

I joined AVIZ in November 2013 as PhD Student under the supervision of Jean-Daniel Fekete and Pierre Dragicevic. Prior to my PhD, I worked at Microsoft Research Cambridge in the Sensors and Devices group with Stuart Taylor and Shahram Izadi, and before that at Disney Research Pittsburgh in the Interaction Group with Olivier Bau.

Research Interests

My research focuses different aspects, from Tangible Interaction to Information Visualization. I am interested in combining these two fields to create new technologies for Dynamic Physical Visualizations. This involves using new technologies to design devices and systems for physical visualization.

I am also very interested in studying how people interact with physical objects, observing manipulations, strategies and behaviors. In particular, I am fascinated by manipulations of collections of objects (dozens and more). My goal is to create devices made of multiples dynamic objects in order to leverage human hand capabilities, providing engagement and playfulness.


A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies. Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete. Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2016), June 2016, Bari, Italy. pp.76-83 [pdf]

SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects. Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete. Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST 2015), Nov 2015, Charlotte, NC, USA. pp.357-362 [pdf]

DIY Bertin Matrix. Charles Perin, Mathieu Le Goc, Romain Di Vozzo, Jean-Daniel Fekete, Pierre Dragicevic
Proceedings of the CHI 2015 Workshop on Exploring the Challenges of Making Data Physical, Apr 2015, Seoul, South Korea [pdf]

Design Considerations for Composite Physical Visualizations. Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jean-Daniel Fekete
Proceedings of the CHI 2015 Workshop on Exploring the Challenges of Making Data Physical, Apr 2015, Seoul, South Korea [pdf]

A Low-Cost Transparent Electric Field Sensor for 3D Motion Gestures on Mobile Devices. Mathieu Le Goc, Stuart Taylor, Shahram Izadi, Cem Keskin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, ON, Canada Pages 3167-3170
(Best Paper Honourable Mention Award), [pdf]


Revel: Programming the Sense of Touch

REVEL is the project I joined during my Master internship at Disney Research Pittsburgh. It is a new wearable tactile technology that modifies the user’s tactile perception of the physical world. It can add artificial tactile sensations to almost any surface or object, with very little if any instrumentation of the environment. As a result, REVEL can provide dynamic tactile sensations on touch screens as well as everyday objects and surfaces in the environment, such as furniture, walls, wooden and plastic objects, and even human skin.

3D Sensing on Phones

This is the project I worked on during my summer internship at Microsoft Research in Cambridge, UK. It is a thin, transparent, and low-cost design for electric field sensing, allowing for 3D finger and hand tracking, as well as in-air gestures on mobile devices. It requires no direct instrumentation of the hand or body, and is non-optical, allowing for a compact form-factor that is resilient to ambient illumination.

DIY Bertin Matrix

As part of the Bertin exhibit during the 25th Vis conference in Paris (IEEE VIS 2014), I made this matrix representing a subset of the World Value Survey. Data was first loaded into the Bertifier software and then exported as a 2D matrix visualization. From this, I fabricated in the Fablab Digscope the phyiscal matrix out of laser-cut plywood and steel rods.


The Magical Wooden Stick: Enchanting the Sense of Touch

This installation was designed by Laureline Galliot and Olivier Bau to showcase Revel Technology. It was presented at Siggraph 2012 Emerging Technologies. The visitor is given a magical wooden stick and is invited to wander around the installation. This one consists of multiple artifacts that the visitor can touch. The magical stick modifies the feel of objects and images of the environment, and reveals a parallel world in which dynamic textures are hidden in a colorful world of smooth and silent images and shapes.

Playful Self

Playful Self is an interactive installation designed by Alex Rothera and James Krahe for the Dublin Science Gallery. It illustrates their research on a future of “biometric body data transfer”. In this installation, visitors can interact with objects which, when touched, instantly receive their personal body data and reflect it immediately in different ways. I designed the camera system to track visitors on the installation, using a Microsoft Kinect and OpenFrameworks.


mathieu.le-goc (at)

Universite Paris-Sud - Bat. 660 Digiteo Moulon
Team Aviz - INRIA Saclay
91405 ORSAY Cedex FRANCE